A downloadable game for Windows

Hello all,

So for the past three months or so I've been working on a small game. This game originally started as a small side project. Initially it was never going to be a game in itself. But rather a small pixel art environment. But I decided to take the opportunity to start learning UE4 Blueprints a bit more, and bit by bit I've expanded it to become what it is today.

So this is it:

A Skip And A Hop Too Far Into Light Speed

The game is a bit made up, I never really had a design plan. Its a bit of a mash up of ideas. Best way to describe the game is a first person puzzle speed running game.

So you are Gordon, a ship maintenance guy. Unfortunately you work on some of the worst spaceships, with jump drives that seem to always be faulty. Stop the space ship from colliding with whatever happens to be in front, and complete the task.

StatusPrototype
PlatformsWindows
Release date Dec 01, 2015
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDefaultsound
GenrePuzzle
Made withUnreal Engine
Tags8-Bit, First-Person, speed-running, Unreal Engine
Asset licenseCreative Commons Attribution v4.0 International
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
SKIPNHOP_Demo_Release.zip 145 MB

Comments

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Awesome! Very polished experience even at this stage, and I would love to see more levels created. The intro is very nice. The art style is really unique which makes it stand out, and seeing the stars out of the portholes really adds to the immersion. The music makes 'PANIC' mode feel awesome but I wish I could hear the track play in full. One minor thing that bothered me was the camera freezing when using the elevators (one time I called the elevator down and walked away as it was arriving, then my camera suddenly stopped responding even though I was nowhere near it). I really enjoyed the last level with its wide open areas and small crawl spaces.

(1 edit) (+1)

Thanks! I'm glad you enjoyed it. The elevators were a bit of a bodge fix, since I ran into issues. (But if I were to continue development this would be something I would fix) Thanks for all the feedback, I'll take it into account.